UCEED

6 min read

UCEED 2025 Topper (AIR 2) Solves Past Year Paper + Reveals Part B Strategy

“You don’t win UCEED Part B by being the best artist — you win it by being the best problem solver on paper.” If you master visual clarity, storytelling, and quick ideation, you’ll score high even if your lines aren’t perfect.

🎯 What the Video Is About

The video features a UCEED topper (AIR 2) solving a previous-year UCEED paper live, showing exactly how to approach Part B — the drawing and design aptitude section.
Instead of just showing drawing skills, the topper explains the thought process behind every line — something most students miss.

The video acts as both a tutorial and a mindset guide, revealing how top scorers think before, during, and after attempting the drawing question.

🧠 Core Message: “Design Thinking > Drawing Skill”

The topper repeatedly emphasizes that you don’t need to be a perfect artist to score well in Part B.
What matters is how clearly you communicate your idea and solve the problem creatively.

He breaks it down into three golden rules:

  1. Think first, draw later — Don’t start sketching immediately after reading the question. Spend 3–5 minutes understanding what the problem is really asking for.

  2. Tell a story visually — Every sketch must show the user, context, and function.

  3. Clarity beats complexity — A simple, readable sketch with clear labels and function is worth more than an artistic but confusing one.

✏️ Step-by-Step Breakdown of His Process

1. Understanding the Question

  • The topper reads the entire prompt carefully.

  • Identifies keywords like “design a solution,” “illustrate,” “show usage”, etc.

  • Frames a mini-story in his head (e.g., “Who is using it?” “Where?” “What problem is being solved?”).

2. Ideation (2–5 minutes)

  • Makes small thumbnail sketches — rough, fast, and varied.

  • Tests multiple compositions and angles before finalizing one.

  • Focuses on showing action rather than static products.

3. Final Drawing (35–40 minutes)

  • Starts with light outlines (2-point perspective).

  • Adds the main object or product first.

  • Then draws environment and user to complete the story.

  • Uses arrows, labels, and short annotations to make function clear.

4. Finishing & Review (5 minutes)

  • Checks for proportion errors or missing parts.

  • Adjusts line weight for clarity (foreground darker, background lighter).

  • Makes sure the idea is easy to read at a glance.

🕰️ Time Management Tips from the Topper



Stage

Time

Reading + Planning

5–7 mins

Ideation/Thumbnails

5–10 mins

Final Drawing

35–40 mins

Review/Finishing

5–8 mins

He advises students to practice entire 1-hour sketch questions weekly to master this rhythm.

💡 Toppers’ Insight

  • Don’t over-render — “UCEED isn’t looking for shading show-offs.”

  • Include people whenever possible — it adds life and purpose.

  • Always justify your design idea — even if you can’t write paragraphs, short labels or arrows matter.

  • Observation is your secret weapon — watch how real-world objects are designed and used.

🧩 Why This Strategy Works

Most students jump straight into drawing and waste time fixing mistakes later.
The topper’s approach saves time, reduces clutter, and shows design thinking, which the examiners prioritize.

Be the first to know about every new letter.

No spam, unsubscribe anytime.